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Showing posts with label Xbox 360. Show all posts
Showing posts with label Xbox 360. Show all posts

Friday, September 23, 2011

Call of Duty Black Ops, Rezurection Pack

-The One With The Nose

Ok, so the other author and I bought the Rezurection map pack for the PlayStation 3. We haven't played it quite enough to review it yet (as I'm writing this it's downloading), but as soon as we can we'll post a review of the pack, and maybe some detailed pieces on the different maps. Keep checking back, people (and bots).

Sunday, September 4, 2011

Halo: Reach

=The Taco of Choco

Halo Reach is Bungie’s latest and last halo game. After this, Halo is being run by 343, so Bungie decided to go all out with Reach. It contains several game modes, including Campaign, Multiplayer, Firefight, Custom, and Forge. I shall try and devote a paragraph to each.

The Campaign is a prequel to Halo 1 (there are quite a few Easter eggs referring to the original games). In it, you take the place of Noble Six, the elite Noble team’s newest and most promising member. The game starts out when your team goes to investigate rebel attacks, only to find out that they were instigated by the Covenant, an alien race hell bent on destroying Earth, by eliminating the planet Reach first. Your force eliminates the small teams quickly, but the Covenant begin to grow in numbers, soon bringing in vehicles and even anti aircraft guns. As your team tries to eliminate the growing threat, they begin to realize they are far outnumbered, and one by one, they sacrifice their lives to take out as many of them as possible. Reach is soon abandoned, and you are tasked with protecting Reach’s last hope, ancient artificial intelligence called Cortana. You eventually fulfill your mission, with almost every single member of your team killed. You deliver Cortana into good hands, and are then abandoned on Reach, where you singlehandedly must fight millions of Covenant. The game ends with a survival round, where you are trapped in a small base with floods of aliens coming in to murder you. You die heroically, and it shows your broken helmet returned to earth as the final scene.

Down to Campaign gameplay, each level is based with a specific game style in mind, e.g. sniping level, vehicle level, but due to the variety of weapons, each level can be completed with practically any set of weapons. You can choose to use the rocket launchers and assault rifles they give you, or you can sneak up onto an enemy tank and steal it. Enemies also come in multiple varieties. There are the stupid grunts, fast skirmishers, shielded jackals, powerful elites, and several other species, each with certain weaknesses and weapon sets. Difficulty wise, one can play this game on the easy or normal setting and beat each level in a matter of minutes, or it can be attempted on legendary for someone who desires a real challenge. If you’re suicidal like I am, you can turn on “Skulls” which make the game almost impossible, to the point where I’ve put almost three hours into a single level. I would buy this game for just the campaign by itself, it’s so good. But Bungie didn’t stop with just a fantastic campaign.

Matchmaking is a massive online FPS arena, where you and your team can eliminate players and score objectives, or you can be a lone wolf and eliminate everyone, gladiator style. There are several game modes, ranging from four to sixteen players. They are categorized under Slayer, Objective, and Special, which includes game like Living Dead and Swat. A personal favorite of mine is Invasion, which reminds of a campaign mission with the enemies being live people. The game play is relatively difficult, because unlike it’s counterpart COD, it take more than two seconds to kill someone with the regular weapon. Where it lacks the number of guns COD has, it makes up in variety. No two weapons are the same, and when used correctly all can be extremely devastating. And unlike CoD, there are drivable vehicles, adding another element to the game play. Team work is required for almost every game type, so players must work together to kill their opponents and score their objectives. Overall, it’s absolutely fantastic, but I admit that some of the guns are too powerful and need to be nerfed.

Firefight is a survival game type, where hordes of enemies from the campaign are spawned and a single player or group of people have to fight a select number of waves until they, or the hordes of enemies, run out of lives. When playing skillfully and cautiously, a single player can survive the game without dying a single time, or a group of friends can grab power weapons and just screw around for fun. Custom is exactly what it sounds like. A group of friends can fight each other locally or on Xbox live, on whatever maps and game types they choose. Forge is definitely one of the highlights of Halo: Reach. One can make maps of their own, using a set of hundreds of different weapons and platforms on an insanely massive landscape.

Overall, the game is fantastic, with so many game types and options that I have never gotten bored with it. The game is not for everyone, but if you want to know about how many game play hours you can get out of it, some of my friends have logged in a total of forty days worth of game play. I myself have only logged in about ten, but that’s impressive. Two hundred and forty hours, more than I’ve spent on the rest of my games combined. I would rate this game a 9.7, and the only reason I took three tenths of a point off was because there are several people who abuse the multiplayer, doing things like betraying their teammates and modding.

Monday, June 6, 2011

Electronic Entertainment Expo 2011 (E3)

The One With The Nose:

Well, as you all know, the 2011 Electronic Entertainment Expo started today. For those of you who don't know what this is, E3 is the largest gaming expo in the United States. It annually exhibits new games, game systems, and everything else gaming. For those of you lucky enough to get a ticket to be on the floor, good job. For the rest of us, there are numerous streams of E3, including on the PlayStation Home. Make sure to check it out.

Tuesday, May 24, 2011

Modern Warfare 3 Reveal Trailer

The One With The Nose:





Well, the Modern Warfare 3 trailer has been released. Obviously, here it is. To me, this looks fairly amazing.

Sunday, May 15, 2011

Modern Warfare 3

The One With The Nose:


Whilst upon one of my numerous escapades upon the vast plane of the internet, I happened to stumble upon (internet pun) the teaser trailers for MW3. They're amazing, in my opinion.


France





Germany





England





America




Undoubtedly, this game will be on the PlayStation 3 and XBox 360, so I have tagged it as such.

Monday, March 28, 2011

Plants vs Zombies



The One With The Nose

Rating: 10

Personally, I love this sort of game; you know, the kind that is so simplistic that you can pick it up in a heartbeat, yet it still has a challenge. Plants vs Zombies is a row based tower defense game. It's amazingly addicting, and incredibly fun. For those of you who haven't yet played Plants vs Zombies, the objective of the game is to prevent the zombies from reaching your house. As the game goes on, this becomes more difficult to do. You start off with just a few plants, and as you advance, your selection of sadistic seeds swells to a sanity-shaking amount. Each plant has its own good things and bad things. For example, a sunflower creates extra sun, which is what you use to create your plants, but cannot attack zombies and is weak. There are two main types of plants: plants and shrooms. Shrooms need very little or no sun to be created, so they are the perfect plant for night. On the other hand, they aren't as powerful as plants. Plants need more sun to be created than shrooms, but are stronger. The plants of the game all have their own unique perks and shortfalls, and combined with the rest of the game, produce a hilariously fun game. This game, at least on the Mac, is worth every penny it costs.

Sunday, December 19, 2010

Call of Duty Modern Warfare 2

-The One With The Nose

Rating: 9.2

Reviewing Call of Duty games is hard, just because of the size of each game. All of the COD games have many modes, each with their own advantages and disadvantages. With Modern Warfare 2, this is defiantly true. Let's start with multiplayer.

       In the multiplayer mode, you can play one of three ways: split screen, online, or LAN party. In the online mode, there are many modes you can play in, such as team deathmatch, free-for-all, and search and destroy. Each has its own unique characteristics. Speaking to the multiplayer in general, the control over classes that you have is good, and the maps are decently designed, but the unlock system needs work, as does the size of maps. The maps on MW2 are too small, and the unlock system is too easy. All you need to do is get a few kills and you have a new gun. The guns come to easily, and are too powerful. Over all, the multiplayer is good, but needs work.

      The next mode we will talk about is the campaign mode. In the campaign, you play as many different characters, and never for long on one. The campaign revolves around a war started by the mission No Russian, in which you go under cover to kill Vladimir Makarov, a contract killer with a hatred for the US. In the mission, you go into an airport with Makarov and his men to kill all of the civilians in the airport. In the end of the level, you are about to get into a truck to escape with Makarov when he shoots you and leaves your body to be found by the Russian authorities, thus causing a war with the US. I enjoyed the campaign mode, but I was disappointed  with the end, as you are fighting to kill Makarov, but it is never done. The campaign is good, but again, lacks polish.

     The last mode I will tell about is the Spec Ops mode. In Spec Ops, you have many different missions to choose from, in the categories Alpha, Bravo, Charlie, Delta, Echo, ranging from shooting at wooden targets to fighting 15 juggernauts on an oil rig. The levels can also be customized in difficulty by turning up or down the difficulty. The difficulties that can be chosen from are Regular, Hardened, and Veteran. Spec Ops is my favorite mode on MW2, and it is amazing. It has the polish that other modes lack.

     So, I gave this game a 9.2 because the game over all is good, good graphics, good weapons, ect., but it lacks polish. The game is one of the best selling FPS games of all time for obvious reasons, and it is worth the $60.00 I payed for it new even now that I have Black Ops. So, if you want to buy a COD game, consider Call of Duty Modern Warfare 2.

Sunday, November 28, 2010

Black Ops Cheats-Part 2

Okay, this is the part of our Black Ops cheat code list


All Intel


Enter "3ARC INTEL" as a code to unlock all Intel. Note: Enabling this code will prevent the "Closer Analysis" trophy from being earned. Alicia game


Enter "ALICIA" as a code to unlock the Alicia virtual therapist game. Dead Ops Arcade game


Enter "DOA" as a code to unlock the Dead Ops Arcade game, which is a zombie killing mini-game similar to Smash TV. Use the Left Analog-stick to move and the Right Analog-stick to shoot. Note:Play the Dead Ops Arcade game to get the "Insert Coin" trophy. Zork game


Enter "ZORK" or "HELLO SAILOR" as a code to unlock the Zork: The Great Underground Empire text-based adventure game. Note: Play the Zork game to get the "Eaten By A Grue" trophy. Display all commands


Enter "HELP" as a code to display a list of system commands in the terminal and Pentagon user e-mail access. Open corresponding file


Enter "CAT [filename]" or "PRINT [filename]" as a code to open the corresponding file. List audio files and pictures


Enter "DIR" as a code to display a list of audio files and pictures for use with "CAT" command. List of login names


Enter "WHO" as a code to display a list of login names for use with the "RLOGIN" command (requires passwords). Login


Enter "LOGIN" as a code to login with a corresponding username and password. Open mail folder for current user


Enter "MAIL" as a code to open the mail folder for the current user. Display contents of current directory


Enter "DIR" or "LS" as a code to display the contents of the current directory. Encode a string using the CIA's cypher


Enter "ENCODE" as a code to encode a string using the CIA's cypher. Decode a string using the CIA's cypher


Enter "DECODE" as a code to decode a string using the CIA's cypher. Display "Fee Fie Foe Foo!"


Enter "FOOBAR" as a code to display "Fee Fie Foe Foo!".










Dreamland server


Access the Central Intelligence Agency Data System. Enter "rlogin dreamland" as a command. You will be prompted to login with an account with MJ12 access. Use one of the following usernames and passwords to continue:Login as Robert Oppen: Username: "roppen", Password: "trinity" Login as Vannevar Bush: Username: "vbush", Password: "majestic1"



Terminal access


Access the Central Intelligence Agency Data System. Enter "login" as a command. You will be prompted to login with an account. Use one of the following usernames and passwords to continue. You can then access their documents with the "dir" command or e-mail with the "mail" command.

The usernames and passwords can be found at http://www.cheatcc.com/ps3/callofdutyblackopscheatscodes.html


Thursday, November 18, 2010

Black Ops Cheats-Part 1

Some people hate cheats, some people love them. Offline, I am a fan of them. Online, no! Here is a fun cheat for Call of Duty Black Ops. In the main menu, press down repeatedly on the triggers (R2 & L2 on PS3) at the same time. You will break free of the chair, and can walk around the room. The cheat computer is in the back of the room. Go to it and type "3arc unlock". This will unlock all of the zombie maps. Or you can do it well and do the campaign. Your choice.

Wednesday, November 17, 2010

Call of Duty Black Ops


-The One With The Nose


Rating: 9.9

On February 25, 1968, SOG operative Alex Mason is strapped to a chair in an interrogation room. Unaware of his whereabouts, he is bombarded with questions by his unseen captors about the location of a numbers station. Most of the missions in the game are presented as flashbacks between 1961 and 1968.



In 1961, Mason, Woods, and Bowman attempt to assassinate Fidel Castro during the Bay of Pigs invasion of Cuba as a part of Operation 40. Mason apparently succeeds in the assassination, but their exfiltration goes awry, with Mason staying behind to protect the extraction plane. He is captured by the real Castro and the Cuban military. Having formed an alliance with the Soviet Union, Castro hands Mason over to General Nikita Dragovich. Mason is then held captive at Vorkuta Gulag for two years.


During his imprisonment, Mason befriends Viktor Reznov, a former Red Army soldier. Reznov recounts Mason the identities of those involved in Mason’s torture: Dragovich, Lev Kravchenko (his right-hand man) and Friedrich Steiner, an ex-Nazi scientist who defected to the Soviet Union. All three share a connection to Reznov: in October 1945, Reznov, Dragovich, Kravchenko, and Dimitri Petrenko were a part of a unit sent to locate Steiner, hiding with the last Nazi strugglers in the Arctic Circle. During the operation, Reznov was betrayed by Dragovich, who uses Steiner's creation, a nerve agent known as "Project Nova" on Petrenko. Reznov is spared when British commandos attack. During the confusion, he destroys Project Nova. It is salvaged by the Russians, becoming known as "Nova-6". Shortly afterward, Reznov is imprisoned in Vorkuta. Mason and Reznov spark a prisoner uprising to escape the gulag, but only Mason escapes.


One month later, President John F. Kennedy authorizes the assassination of Dragovich. In November 1963, Mason, Woods, Bowman and Weaver are dispatched to Baikonur Cosmodrome in the Kazakh SSR to disrupt the Soviet space program and eliminate members of the Soviet Ascension program. During the operation, Weaver is captured and lose his left eye. But Mason and his team successfully rescue him, while still destroying the Soyuz spacecraft as well. Dragovich eludes assassination, prompting Mason to search for him over the next five years.


By 1968, the MACV-SOG was established in Vietnam to investigate the Soviets' presence. After defending Khe Sanh, the SOG is deployed to Hue during the Tet Offensive to recover a dossier with information on Dragovich from a Russian defector. The team recovers the dossier, while Mason encounters Reznov, who is revealed to be the defector. The SOG then penetrates Laos to recover a Nova-6 shipment from a downed Soviet plane. At the crash site, they are overwhelmed by waves of Viet Cong and Spetznaz soldiers, eventually getting captured. Mason and Reznov escape, but Bowman is executed and Woods died while killing Kravchenko.


Meanwhile, Hudson and Weaver interrogate Clarke, an engineer who stabilized Nova-6 in Kowloon. Clarke identifies Steiner as part of the conspiracy, and reveals the location of a hidden facility in Mount Yamantau before being killed by Dragovich's men. Hudson and Weaver head to Mount Yamantau to destroy the facility and apprehend Steiner. During the mission, Hudson receives a transmission from Steiner requesting to meet him at Rebirth Island in the Aral Sea to learn how to halt a numbers broadcast with instructions to release Nova-6 gas in American cities. Mason and Reznov head to Rebirth Island to assassinate Steiner. Reznov executes Steiner, but Hudson witnesses Mason carrying out the deed.


At this point, Hudson and Weaver are revealed as Mason's interrogators. Hudson realizes that Dragovich brainwashed Mason to understand the numbers broadcasts, effectively becoming a Soviet sleeper agent. Out of options, Hudson deliberately sets Mason free in order to follow him. It is revealed that Reznov died during the Vorkuta break out, and Mason’s visions of Reznov are a result of a personality disorder, a byproduct of Reznov having sabotaged Mason’s brainwashing program. Mason was supposed to assassinate Kennedy, but Reznov reprogrammed him to track down and kill the three men responsible for Dimitri Petrenko's betrayal and death. Hudson plays the numbers recording for Mason a final time, prompting him to remember the location of the Russian cargo ship Rusalka off the coast of Cuba.


By dawn, the team launches an assault on the Rusalka, with Mason and Hudson infiltrating an underwater broadcast station protected by the ship, a Soviet submarine station intended to be used as a staging point for US invasion after the planned Nova-6 attack. Confirming that the Rusalka is the numbers station, Hudson calls in the US Navy to destroy the ship and its underwater base. Mason and Hudson finally kill Dragovich in the lower levels of the station, and swim for the surface during the destruction of the targets. Weaver declares victory, but Mason is unsure.




Credit to Wikipedia

 http://en.wikipedia.org/wiki/Call_of_Duty:_Black_Ops#Campaign

Monday, November 1, 2010

Batman Arkham Asylum

Batman Arkham Asylum
Rated T
Rocksteady  Studios

In Batman Arkham Asylum, Batman apprehends Joker and sends him into the asylum. As Joker enters the asylum, he gains freedom and quickly takes control of the asylum. Batman enters the asylum after Joker and must get past a series of traps and attacks devised by Joker. In the game, there is a challenge mode in which you can play as Batman or Joker (PS3 only) and fight foes.

Thursday, October 28, 2010

UDK

Today I am writing about Unreal Development Kit, which is one of the better development kits for consoles. I know it's not a game, but it is good enough for me. It's hard to find a free dev kit, but UDK is free. In the kit, you design levels by actually moving objects. Also, the kit includes an animation system, a cut scene creator, and the physics engine is powered by  PhysX. UDK is the dev kit that was used for games such as BiosShock and Batman Arkham Asylum. All in all, the Unreal Development Kit is a good thing to have near all game designers. I have found some tutorials on their site that will be of use; here they are. http://udn.epicgames.com/Three/DevelopmentKitHome.html

Sunday, September 5, 2010

Skate 3

Rated T
Released May 11, 2010

Compared to Skate 2 (New San Vanelona), I found that its sequel, Port Carverton, just couldn't measure up. The story and plot were predictable and simple, and much stayed the same. Though it seemed to have fewer genuinely good skating areas compared to 2, the map was very difficult to follow- locating yourself was difficult and you cannot teleport from one place to another, a feature that was included in older versions. Even the realism is better in the old game, with the narrow streets and city-like feel. Despite this, I did enjoy gameplay- hardcore mode presented new challenges, and many features made the game crisper, faster, and less aggravating in many cases. Overall, I'm disappointed, but will continue to play all the same.


//Edited SleepToDream

Skate 2

I liked skate 2 a Lot I thought it was a great game it was just amazing how you play online and the story mode is just great to me. The add-ons are great I like them. I highly suggest this game. I like the fact that in this game you aren't just using one button and jumping you are using the buttons like you are actualy skateboarding.

Madden 11

I really liked madden it was a big step up of madden 10 which I didn't like. It has a new way to call plays ultimate team which I usually play. The new way of calling play is instead of picking your plays you can just put gameflow and it will give you a play tar the Jean coach would use and gives you a description of what you should look for

Monday, August 30, 2010

Pure

Pure was an amazing game, I thought. many people liked it. I liked the story the way you can create new ATVs and customize them. there is a good online connection lots of people really easy to have a private match with your friends. i liked the game there is a demo for it on the PlayStation store and no add-ons as i'm concerned.