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Wednesday, February 2, 2011

Little Big Planet 2!

Sorry for the delay on the review. There are a few reasons that I haven't finished this review. One, this game is just too big to write a review of in one sitting. If you have played Little Big Planet 2, you know what I mean. Two, I have had many things going on in my personal life, so I haven't had much time, and won't until March.

The One with the Nose
          
Rating: 10



Finally, Little Big Planet 2 came out. This long awaited sequel was released two months after its original release date. Finally, on January 18, 2011, Little Big Planet 2 was released, and it far surpassed all of my expectations. What I saw in Little Big Planet 2, before playing it, was that it was just Little Big Planet with about 15 add-ons. Instead, what I got was a whole new world of creation, an infinite plane of imagination, a plain of dreams. This game is, in my opinion, the best game of its kind, the best of its class.


The story mode

Though I haven't played the story, I know from the bit I played that it is new and improved from the first game's story. The story mode of the first game wasn't so much a story as a series of connected levels with some plot. The levels were fun mind you, and I enjoyed them greatly, but that's what they were, levels. In the new game, the story mode is a game in itself, complete with cut scenes, plot, and fabric protagonists. The story starts off as always with the introduction. It shows your sackboy/sackgirl running through the level, and learning basic controls. You go up to a tree, which is the one from the LBP symbol, and stand there when suddenly you are sucked up by the negativitron! As you are being sucked in, you are miraculously saved by DaVinci, who was on the lookout in that part of the sky. You are then inducted into the alliance; a mysterious union bent on destroying the negativitron.


The online mode


Creation mode
In the creation mode, you can create levels to be published and played by other players. If you remember, we talked about the creation mode for Little Big Planet. For Little Big Planet 2, the creation system is more advanced, and slightly more complex. The creation system has had the edition of Logic. Using Logic, levels can become more advanced and fine tuned.

Logic
Say you want to make a bomb drop if one button is pressed, but not two. To do that, you would use an XOR logic gate and link the two buttons to the XOR gate. If you want to have the bomb to drop if button 1 and button 2 are pressed and button 3 isn't, you link button 1 and button 2 to an AND gate and link the AND gate and button 3 to the XOR gate and do some complex logic so that button 3 doesn't work on its own.


Other than logic, the game has a few more new features, some of which are Movers and Rotators...


Movers and Rotators
Movers are one of my favorite features in the game. Using movers, players can cause objects to move in ways that traditional motors can't do. There are a great many types of movers, all of which are useful for different things. For example, you can use a IN/OUT mover for shelves that move from layer to layer (farther forward or farther back).


Another new feature I want to talk about is the Controlinator

Controlinator
The controlinator is my favorite feature of the game. The controlinator is one of the big things that allow you to make games in Little Big Planet 2. The controlinator allows you to control game objects directly from your controller. For those of you who played Little Big Planet 1, this is a huge thing. No longer do creators need to make hard to use systems of buttons and levers, just pop a controlinator in, wire it up, and play.

Part 2 coming soon...
Like, this week soon....


Really soon...

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